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Programming a Multiplayer FPS in DirectX
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Programming a Multiplayer FPS in DirectX (Companion CD).iso
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Chapter 9
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Figure 9.2.tif
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2004-11-15
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ocr:
Woder space IS centred on the mesh, and always y stays relative to - its position and orientation. Z - - - - - - L - - X - - - Z a a - - - - - - - - / - World Space / - - - -